BEAT-WHEN BLOCKCHAIN MEETS SPORTS

Company mission: To embrace all sport participants and providers, and encourage peoplom all over the world to do more sports. We all know that increasing the amount of physical activity is good for us. Not only do sports and physical activities stimulate and sustain our health, sports also enhance our performance skills and increase our well-being. However, too few of us practice sports and exercise regularly and consistently.


Beat offers you three things:

1. We are developing: BEAT – where Blockchain meets sports. And together we will sponsor, finance, support, revolutionize the world of sports.
2. Imagine a world where sponsors could reward you with goods, services, prices or even money based on contractually agreed goals - with the ease of a fingertip.
3. The BEAT Blockchain will enable the sportsperson to store his verified sports activity and health data anonymously and encrypted in the Blockchain.

The BEAT Concept

The blockchain, the token to be used for consuming contractual services on the blockchain as well as the contract between a sponsor and a sportsperson is labeled with the prefix BEAT. BEAT stands for a heartbeat. Every living being on earth has approximately the same number of heart beats. Therefore, small animals with a higher number of heart beats have a shorter lifespan than large animals. The human being managed to almost double the amount of his heart beats by medical and nutritional improvements. We aim at increasing it further by motivating people to do more sports by targeted sponsoring in the BEAT Universe. It is not only the increase of a lifespan, we are aiming at, it is also the additional well-being and additional enjoyment sports can mean for each human being.

Motivation

Doing Sports is a reward in and of itself, for society, for health, for you. It really should be a motivation in its own right. However, we are social beings and we do things for recognition, for competition, for rewards from our friends, our family, our employer, our insurance etc. We will call all these external motivational agents “sponsors”.

Technology

The BEAT Blockchain enables the sportsperson to control his personal data and unleashes all sponsoring energy to motivate people to exercise and do sports. All of this will be possible because a new breathtaking technology called Blockchain connects and creates the necessary trust between otherwise non-related parties.


Execution

This concept will require "trusted third parties" like apps, smartwatches, fitness trackers, gyms, etc., tracking, verifying and storing the health and activity data of the sportsperson in the BEAT Blockchain. The verifying and storing will require extensions and modifications to those systems already existing enabling the sportsperson to store his data safely in the BEAT Blockchain under his control.

Ecosystem of BEAT

Trusted Third Party

A Trusted Third Party is any legal entity providing infrastructure to capture and verify sports activities reliably and who is willing to extend it in order to fulfill various requirements. Record Sport activities including duration and intensity on the BEAT blockchain and links these activities reliably to the sportsperson’s wallet Provide the sportsperson with a personalized electronic wallet with following functionality(100% controlled and owned by the sportsperson; can receive and transfer BEAT tokens, receive and approve sponsor contracts; can decide which activity and health data can be accessed in which detail.

Sportsperson

A Sportsperson is any private person doing sports. The BEAT Blockchain shall enable this person to store the activity and health data of this person anonymously in an encrypted way in the BEAT Blockchain. Every sportsperson will have an electronic wallet that contains the only available private key to decrypt and access his stored activity and health data. This means that if the encryption would fail, the data would be useless as it cannot be associated with any person. The activity and health data to be stored shall be generated by digital tracking devices, e.g. scales, wristbands, electrical resistance measuring devices or other eligible gym equipment.

Sponsor

A Sponsor is any private, legal or political entity offering targeted rewards for reaching certain health and sport activity goals. Typical sponsors could be for example:
Employers, insurances, government authorities that want to motivate targeted sportspersons
Sports facilities, sport associations, sport teams who want to increase participation in sports, funding and comradeship by organizing competition
Sport equipment suppliers
Private persons (parents, friends) who want to motivate their loved ones.

BEAT Blockchain

The BEAT Blockchain is hosting the activity and health data of the sportsperson, the verification of such data, keeping track of the BEAT Tokens transferred, supporting the offering of BEAT Contracts, their acceptance by the sportsperson as well as the execution of the BEAT Contracts.
Trusted Third PartySportspersonSponsorBEAT Blockchain
BEAT Contract

Agreement
Duration and extent of health and activity data to which the sportsperson grants the sponsor access to.

Goals
Goals the sponsor and the sportsperson agreed to achieve during the term of the contract.

Rewards
Rewards that the sponsor promises to the sportsperson for achieving the agreed goals. The reward can be defined in BEAT Tokens. The sponsor and sportsperson can also agree on a reward outside of the BEAT Blockchain.

Achievements and Roadmap

2014Magicline 2.0: Start of development to digitize sport facility management Decision to replace existing market leading sports facility management software in MS-Access with a cloud solution.

2015-16Development of the ecosystem to digitize sport facility management; Incorporation of Eurofit24 GmbH to provide financial services currently managing volume of 50 million Euro of receivables per year. Incorporation of Bedarf.de GmbH and MySports GmbH to provide a role model for e-commerce Start of the development of the app "NoExcuse" by MySports Magicline 2.0 has been developed with 140 person team working on it Founded Eurofit24 GmbH to provide financial services, currently managing a receivable volume of 50 million euros per year.

2017
Magicline 2.0 is released; 3,000 customers are migrated to Magicline 2.0 which becomes a full success Release of the first version of the NoExcuse app, being part of the customer interface for people to interact with their sports providers, as e.g. fitness studios

2018BEAT Token Sale launchesPublication of an enhanced version of NoExcuse

2019Roll-out of the BEAT Ecosystem in Germany

2020Roll-out of the BEAT Ecosystem to the world
The Team

Exceptional team of 140 employees, 40 rockstar developers, experienced management team and well connected advisors located in the heart of Germany’s second largest city of Hamburg.



 


Advisor

These proven experts will guide us on our way to change the world of sports

BEATs are about substance and sustainability.

Hasil gambar untuk sports gif


learn more about BEAT, watch here:



Important Links:

INFORMATION: https://beat.org

____________________________________________________

Profile: https://bitcointalk.org/index.php?action=profile;u=994438;sa=summary
Eth: 0x5b27d133B357a4c36aef58C6e6C3307074C18a76


Komentar

Postingan populer dari blog ini

TRAXION-PLATFORM TO SUPPORT YOUR BUSINESS

Arna Genomics- Innovative Biotechnological Company

CryptF — To Help Your Company To Help Company Achieve Goals